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 Post subject: Re: New card Ideas part 4
 Post Posted: Feb 26, 2010 1:42 pm 
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Warrior - Silsila

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Quote:
Second one is very strong with blood fail cards like blood awakening, elder impersonation and deeds of the heart desire. Of course, only Izhim and Shulgi can play it more or less out of the gate. Inferior is also great for Shulgi politics (reins of power ).



al-ashrad is disappointed in your lack of faith. remember that its diablerie , so you still need a way to survive the blood hunt.

Quote:
Self Discipline
Master: Discipline. Trifle.
Put this card on a vampire with capacity above 4 you control and choose a non-Temporis and non-Obeah Discipline he or she posses. This vampire gains 1 level of that Discipline.


i like it , but would remove the non obeah non temporis trait, the capacity restrictions and Trifle. after all , if you already have basic obeah/temporis , go for it!


The Inner Snake
Master. Unique
Put this Card on a Setite
During an Action , the Vampire with this Card may play an Action modifier/reaction Card that requires Serpentis not once but twice.

the Dry Nile
+1 stealth action. unique
requires Setites
Put this Card in play with 4 counters. Once Each turn when a Minion is bleeding you ,after Blocks are declined, a Setite you control may Burn a Blood to redirect the bleed to this Card.If so, burn X counters from this Card where X is the amount of the bleed. Burn this Card when it has no counters.


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 Post subject: Re: New card Ideas part 4
 Post Posted: Feb 26, 2010 3:26 pm 
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User avatar Warrior - Duat

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Irratonalys wrote:
Quote:
Second one is very strong with blood fail cards like blood awakening, elder impersonation and deeds of the heart desire. Of course, only Izhim and Shulgi can play it more or less out of the gate. Inferior is also great for Shulgi politics (reins of power ).



al-ashrad is disappointed in your lack of faith. remember that its diablerie , so you still need a way to survive the blood hunt.


Al-Ashrad cannot diablerise - he is blood cursed. Izhim is not, and Shulgi can fetch Tajid.

Irratonalys wrote:
Quote:
Self Discipline
Master: Discipline. Trifle.
Put this card on a vampire with capacity above 4 you control and choose a non-Temporis and non-Obeah Discipline he or she posses. This vampire gains 1 level of that Discipline.


i like it , but would remove the non obeah non temporis trait, the capacity restrictions and Trifle. after all , if you already have basic obeah/temporis , go for it!


Problem is with Agent of Power that grant you that discipline. On a second though, it could be fixed by clause that if this vampire lose any level of the discipline, this card is burned .... hmm, that would be kind of cool way.


Irratonalys wrote:
The Inner Snake
Master. Unique
Put this Card on a Setite
During an Action , the Vampire with this Card may play an Action modifier/reaction Card that requires Serpentis not once but twice.

the Dry Nile
+1 stealth action. unique
requires Setites
Put this Card in play with 4 counters. Once Each turn when a Minion is bleeding you ,after Blocks are declined, a Setite you control may Burn a Blood to redirect the bleed to this Card.If so, burn X counters from this Card where X is the amount of the bleed. Burn this Card when it has no counters.



First card seems solid for some corruption trick. Second seems like a bleed protection that could protect against very heavy bleeder. Setites have neither AUS nor dom, so such card would be handy.

The Red Terror
Pander 5G
AUS CEL NEC
Sabbat Priscus: Once each action he performs, he may burn 2 blood to cancel a reaction card played by a vampire with capacity less than 6 as it is played (no cost is paid). [7]

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 Post subject: Re: New card Ideas part 4
 Post Posted: Feb 26, 2010 4:57 pm 
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Warrior - Silsila

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Quote:
The Red Terror
Pander 5G
AUS CEL NEC
Sabbat Priscus: Once each action he performs, he may burn 2 blood to cancel a reaction card played by a vampire with capacity less than 6 as it is played (no cost is paid). [7]


well , that sounds suspiciously like Advanced Lucita but its a good Vampire with a strange discipline combination.

Covenant of Khamuel Jarr-Il
Event. Transient
Every Laibon Vampire May Burn himself as a +1 stealth undirected action to Move a Vampire from his controllers uncontrolled Region into play which is not more then 2 capacities older. this Vampire gains all the blood the acting Vampire had when burned. Remove this Card from the game when any Methusala plays a Gehenna Card.


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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 01, 2010 12:25 am 
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User avatar Vizier - Aspirant

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Unnatural Velocity

Type: Combat
Requires: Celerity
Aim. Play when choosing a strike. Only usable on a melee weapon's strike. The opposing minion may discard 2 copies of the same combat card to cancel this card. A minion may play only one aim each strike.
[cel] This strike cannot be dodged.
[CEL] as above and if this strike was a ranged melee weapon strike, it strikes with first strike and inflicts 2 additional points of damage.


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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 01, 2010 1:20 am 
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User avatar Vizier - Aspirant

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Remembrance of Vitae

Type: Combat
Requires: Quietus
Cost: 1 Blood
Only usable at the end of round of combat. Not usable by a vampire being burned or sent to torpor. Not usable if the opposing vampire did not spend blood to heal damage or prevent destruction this round. A vampire may not play Rememrance of Vitae and Taste of Vitae during the same round. A vampire may play only one Remembrance of Vitae each combat.

[qui] This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage this round. Put this card on the opposing vampire. This vampire may enter combat with the vampire with this card as a +1 stealth (D) action. A vampire may have only one Remembrance of Vitae.
[QUI] as above, but the cost of this card is reduced by 1 blood.


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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 01, 2010 2:14 am 
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User avatar Vizier - Aspirant

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Now these ideas just keep on coming...

Ripples of the Heart

Type: Action Modifier
Requires: Quietus
After playing this card, you cannot play another modifier to further increase the bleed for this action. (Only usable on a bleed action.)
[qui] +1 bleed
[QUI] as above and once during this action, this acting vampire may burn a blood to give a blocking minion -1 intercept.


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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 05, 2010 1:50 pm 
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Warrior - Silsila

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Joined: Oct 02, 2008 6:49 am
Quote:
Ripples of the Heart

Type: Action Modifier
Requires: Quietus
After playing this card, you cannot play another modifier to further increase the bleed for this action. (Only usable on a bleed action.)
[qui] +1 bleed
[QUI] as above and once during this action, this acting vampire may burn a blood to give a blocking minion -1 intercept.


i dont think we should turn quietus even more into a bleed discipline. disciplines need to retain theire flavour

White Darkness
cost 1 blood
[obt] action modifier: a blocking minion has -1 intercept if that minion is a younger Vampire or an ally , he has -2 intercept
[OBT] reaction card: give a minion controlled by another Methusala +1 stealth or -1 stealth


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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 05, 2010 2:23 pm 
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User avatar Elder Silsila

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Sacrifice chaff
Action modifier
6 cap or above
qui: +1 bleed, no more action modifiers may be played after this.
QUI:+4 bleed. The methuselah being bled may choose to cancel this card as it is played. If she does so, you put this card on a minion she controls, it is now a contract naming the acting minion.

"well, either we get her or we get her pets."
Izhim, speaking to his strike team.

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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 07, 2010 1:19 pm 
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Warrior - Silsila

Posts: 363
Allegiance: Anarch
Caste: Warrior - Silsila
Joined: Oct 02, 2008 6:49 am
Quote:
Sacrifice chaff
Action modifier
6 cap or above
qui: +1 bleed, no more action modifiers may be played after this.
QUI:+4 bleed. The methuselah being bled may choose to cancel this card as it is played. If she does so, you put this card on a minion she controls, it is now a contract naming the acting minion.


hmm , atleast this is somewhat intresting , but ifv this card was canceld the entire bleed action should fail

Living bomb
+1 stealth action
cost 2 blood
[vic] but this card in play , it is a non unique clanless sabbat vampire with 1 capacity. this vampire has -1 bleed and may burn itself before range is determined to inclict one aggravated damage on the opposing minion
[VIC] as above , but the living bomb has basic vicissitude


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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 07, 2010 1:58 pm 
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User avatar Warrior - Duat

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Irratonalys wrote:
Quote:
Sacrifice chaff
Action modifier
6 cap or above
qui: +1 bleed, no more action modifiers may be played after this.
QUI:+4 bleed. The methuselah being bled may choose to cancel this card as it is played. If she does so, you put this card on a minion she controls, it is now a contract naming the acting minion.


hmm , atleast this is somewhat intresting , but ifv this card was canceld the entire bleed action should fail


No, it would be crap then. Wasting an action (and possibly action card, modifiers and blood) to put contract in play. It's decent as it is. Fun thing that you could play another bleed boost if played at superior.

Irratonalys wrote:
Living bomb
+1 stealth action
cost 2 blood
[vic] but this card in play , it is a non unique clanless sabbat vampire with 1 capacity. this vampire has -1 bleed and may burn itself before range is determined to inclict one aggravated damage on the opposing minion
[VIC] as above , but the living bomb has basic vicissitude


Do you know implications of this card ? Multiple free (with path of methamorphosis and mashenka special) weenies that could play KRC and/or block and dunk stuff.

Black Abbey
Action Equipment Sabbat
This equipment card represents a unique location and does not count as equipment while in play.
Sabbat vampire with capacity above 5 with this location have +1 intercept. It have +1 intercept against political actions if he or she have abbot.

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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 07, 2010 2:46 pm 
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Warrior - Silsila

Posts: 363
Allegiance: Anarch
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Joined: Oct 02, 2008 6:49 am
Quote:
Do you know implications of this card ? Multiple free (with path of methamorphosis and mashenka special) weenies that could play KRC and/or block and dunk stuff.


well , meschenka is just one vampire and path of metamorphosis can be removed , an besides that , creation rites is just plain better. while my card cant bleed reliably , has no clan to use for consanguinus boon , and cant benefit from an eventual path of metamorphosis. the only thing it really can do is rush with some card and blow itself up ^^


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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 10, 2010 6:34 am 
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Warrior - Silsila

Posts: 363
Allegiance: Anarch
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well , now with striga / malificia , you can really go nuts with the powerlevel of the cards :P

Essence of Taint
cost 1 blood
[ser] +1 stealth d. place a corruption counter on a minion controlled by your prey
[mal] as above , but untap this acting Vampire afterwards
[MAL] as [mal] above , but place up to three corruption counters on a minion controlled by your prey. if a minion has a number of corruption counters equal to his /her capacity , you may burn all counters to take control of that minion

Daemonic knowledge
[dai] +1 stealth undirectet. put this card on this acting Vampire , the Vampire with this card has +1 bleed
[stri] (d) chose a Vampire controlled by another Methusala. If this action is succsesfull , put this card on this acting minion, this acting minion gains one of the targets special abilitys
[STRI] as [stri] above , and remove that special ability from the target Vampire.


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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 25, 2010 11:42 pm 
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User avatar Vizier - Elder Master

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Aye/Orun needs speeding up like Anarch/Black Hand. following TR and SoC construction, i am making some cards i think would add-value to Aye/Orun and speed up the ridiculous 4+ card combo expected of current Aye/Orun construction (and no, noting Lucian w/ Static Virtue is not a valid basis for assessing this mechanic -- he's more of a very obvious outlier).

Communal Living
Master
Unique Location
You may play an additional Aye or Orun card from your hand or ash heap during your master phase.
Tap to move blood, equipment cards and/or retainers between any two ready Laibon vampires you control. (You choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.
At your turn's end, this location's control passes clockwise to the next Laibon vampire controlling Methuselah (or is burned if there are none).


Heidelberg + Nkishi with add value for Laibon. most decks would rarely pack Aye/Orun, so the top part is pretty minor effect, though very helpful to all Aye/Orun construction. a sect restricted Heidelberg is obviously weaker, but still a solid effect. it is actually worth playing in general. control hopping like Admonitions would be far too slow and rather unthematic; going forward (clockwise) speeds things up considerably. further, keeping it out of the reacting player's hands prevents Laibon retainer/eq walls from hogging this resource. however, if no one else plays Laibon, that can still happen...

Foundations of Civility
Action
1 pool
+1 stealth action. Requires a Laibon. A methuselah can control only two Foundations of Civility.
Tap one Aye or Orun, and burn 1 blood on the acting Laibon, to get +1 stealth.
Tap one Aye or Orun during a hunting action to get +1 blood from the blood bank if successful.
Tap this card to give any ready Laibon +1 intercept or burn 1 pool to give any ready vampire a Laibon controlling methuselah controls +1 intercept.


Aye/Orun is bonus text to get the mechanic going. the alternate effect is pretty meaty, on purpose. the limit to two however keeps it from being too much. so you could theoretically get up to +2 stealth, +2 blood from hunting, or +2 intercept -- and a single Shadow Play/Lost in the Crowds or Enhanced Senses/Ministry nulls them if stacked. the sharing effect complements the Ebony Kingdom worldview of community over individual and the difficulties of fighting the status quo.

i am thinking which Aye or Orun to specialize in stealth or +blood hunts, but couldn't decide, so i gave it to both. also, i think there is an an argument to up the 'in play' limitation to three if i do some rewording on the intercept effect. that way there can be a justification for enough in-deck copies to warrant this card's inclusion. that would be a final finesse part of game design, though.

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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 26, 2010 5:29 am 
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User avatar Elder Silsila

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Azel wrote:


At your turn's end, this location's control passes clockwise to the next Laibon vampire controlling Methuselah (or is burned if there are none).


going forward (clockwise) speeds things up considerably. further, keeping it out of the reacting player's hands prevents Laibon retainer/eq walls from hogging this resource. however, if no one else plays Laibon, that can still happen...


Well, no, it cannot. This is going to go like this. Play this location, play an aye, have it trigger trifle, play a second. Then during my discard phase i burn this location.
Silly. Make it swim, include a d burn action, but do not include the auto burn

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 Post subject: Re: New card Ideas part 4
 Post Posted: Mar 26, 2010 5:57 am 
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User avatar Vizier - Elder Master

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Blooded Sand wrote:
Azel wrote:


At your turn's end, this location's control passes clockwise to the next Laibon vampire controlling Methuselah (or is burned if there are none).


going forward (clockwise) speeds things up considerably. further, keeping it out of the reacting player's hands prevents Laibon retainer/eq walls from hogging this resource. however, if no one else plays Laibon, that can still happen...


Well, no, it cannot. This is going to go like this. Play this location, play an aye, have it trigger trifle, play a second. Then during my discard phase i burn this location.
Silly. Make it swim, include a d burn action, but do not include the auto burn


At your turn's end, this location's control passes clockwise until it is controlled by a Laibon vampire controlling Methuselah (or is burned if there are none)

meh, that's what i get for trying to shorten the text. is it better now?

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